Playstation 5: revealed the technical characteristics

Sony, with an official presentation on its social channels, he gave the floor to Mark Cerny (who is the Lead System Architect of PS5, not the latest) on the main features of the new home console Sony.

The conference wasn't exactly exciting and it was incredibly technical, on a much less accessible level than it was Microsoft created in collaboration with the guys from Digital Foundry.



In the meantime, let's see together what are the technical specifications of Playstation 5

Playstation 5 technical specifications

  • CPU:
    • AMD Zen2 7 nanometer, octa core with 16 threads
    • 8 core a 3,5GHz
  • GPU:
    • Chip custom basato su hardware RDNA2
    • 10,28 TFLOPs
    • Support up to 8K resolution
    • Ray-tracing support
  • Memory:
    • SSD Custom da 825GB(5,5 GB/s in Raw, 8/9 GB/s tipico)
    • RAM: 16GB GDDR6 @ 448 GB/s
  • Optical reader: Blu-Ray Ultra HD da 100GB
  • Audio: Chip AMD per audio 3D
  • Controls:
    • DualShock 5 with dorsal triggers (L2 / R2) with variable resistance
    • Haptic feedback for vibration
    • touchpad
  • Backwards compatibility:
    • Supports PlayStation 4 games
    • It is compatible with the PSVR viewer
  • Game distribution methods:
    • Physical media
    • Download

What's inside Playstation 5?

The console primarily adopts the same architecture that can be found on the opposing console. CPU and GPU in fact they were made by AMD, the same company that made these components for Microsoft.



La But by the full GPU acceleration tech specifically it is a custom chip with RDNA architecture 2.
Unlike the Microsoft GPU, la But by the full GPU acceleration tech di Sony has on its side fewer compute units with a higher operating frequency.
Basically there will be 36 units operating up to 2.33 Ghz.

Playstation 5: revealed the technical characteristics

These features allow the console to produce up to 10.28 Teraflops of power and are able to provide hardware ray tracing thanks to a feature called intersection engine.

It also appears that Playstation 5 is backward compatible with something; the console will be able to run at least i 400 titles more games of the previous generation at the launch of the new console; backward compatibility will then improve over time.

The possibility for this console to run the titles of Playstation 4 was given by the choices of Sony and the efforts made by the designers AMD in the conception phase.

Playstation 5: revealed the technical characteristics

La CPU di Playstation 5 instead it will always be a AMD Zen 2 Octa core, exactly as theorized and then confirmed in the past.


The conference allowed Cerny to reveal that the Core frequency will be 3.5Ghz and that thanks to the presence of technology AMD SmartShift, the unused computing power of the CPU can be made available to the But by the full GPU acceleration tech during the most complex operations.


A difference that marks the separation between Playstation 5 e Xbox Series X is the variability of the frequencies; the console Sony it can modify the clock of its various components at will.


The console ram will be even to 16GB of GDDR6 memory, with a band of 448GB / S.

Playstation 5: revealed the technical characteristics

The storage, on the other hand, is linked to a custom SSD built by a still unspecified company with the capacity of 825GB, capable of achieving transfer speeds of 5.5GB / S and with a speed of 8-9GB / S when you need to transfer compressed data through an algorithm Creak (a faster version of Zlib).

Playstation 5 in any case it will give its owner the ability to expand the memory through one dedicated NVMe slot, similarly to what already happens for Xbox Series X.

To avoid performance fading problems due to the on-site temperature rise at the console, Sony developed such SSD with integrated cooling system.

In any case it will not be a fully digital console: Playstation 5 will always have an optical reader Blu Ray which this time will have the ability to support disks in 4K UHD.


An entire section of the presentation was instead dedicated to the audio sector of the new console Sony. Playstation 5 will be able to handle three-dimensional audio without problems thanks to the presence of dedicated hardware.

Playstation 5: revealed the technical characteristics

Cerny he then publicly admitted the trifle of Playstation 4 in this regard and then set about solving the problem through his work with the new generation of consoles. Playstation 5 and its spatial audio will allow players to distinguish with excellent precision the position from which a sound is coming.

Conference streaming

Conclusions

Eh nothing, that's all. Sony's presentation did not include a reveal of the physical form of the console, it did not talk about backward compatibility with its previous consoles (unlike Xbox which from this point of view continues to be unbeatable), it did not show photos of the new controller or talked about the video games that will eventually run on the console.

The conference was extremely technical and very unsuitable for the general public. A real slip from the communicative point of view for the Japanese giant that after months of forced silence has still not managed to present anything effective on the field, leaving gamers with a dry mouth.

The times of for the players seem to be sadly distant at the moment and we do not know whether they will be back.

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