Cyberpunk 2077: inclusive customization and in-game influence

    Cyberpunk 2077: inclusive customization and in-game influence

    The day of the release of cyberpunk 2077, new effort of CD Projekt RED (The Witcher 3: Wild Hunt), approaches and distances depending on the point of view, between the push and pull of development in a pandemic period. The date set for the official launch is now November 19th, but who knows if it will be moved once again?

    Meanwhile, news and rumors about the game are on the agenda. Sirusgaming went to fish out a 'interview of June 25 of Spider's Web, a Polish site, made at Lead Quest Designer at Cyberpunk 2077, Pawel Sasko. During the chat, the role that the personalization of your own avatar can have within such a game.



    We already know that Cyberpunk 2077 will have a very deep character editor, which will allow players to choose the characteristics of their backstory and their body, even going so far as to decide the details of the genitals.

    Such a personalization, combined at the same time with the possibility of having relationships with some NPCs, certainly tickles the curiosity of the players most sensitive to the themes of the gender. Curiosity we imagine will surely be satisfied by Sasko's statement.

    How you create your character is influenced by the type of body you have, not so much if it's male or female, but rather the voice you choose influences how the characters you meet perceive you and what pronoun they use with you, i.e. you identify yourself as a character. For us, the world of Cyberpunk and the future is something that in Mike Pondsmith's pen and paper role-playing game was a very progressive approach to the very concept of character and what a human is as a person.



    Players are given the freedom to impersonate whoever they want to be on the other side of the screen, and for this reason CD Projekt RED has decided to separate the choice of genitals from the choices of body and voice.


    Just during the day we have already seen how more and more videogame companies try to press on the identification of players in their characters also through gender and sexuality, but the approach of Cyberpunk 2077 would seem much more reasoned and contextual than revealed in Assassin's Creed Valhalla.

    The value of this possibility of customization is not to be measured only in terms of inclusion and gender identification, but also in playful terms: the characters that we will meet along our path will have their own preferences and will interact with us players according to our body, our background, our voice and the sexual organs we choose. They can become our friends or our lovers, they can hate us to death or be indifferent even depending on our choices in character creation.


    Thanks to all of this, you will be able to create your own individual story and relationship with that particular character. You will develop a romantic or friendly relationship and bring it about sex or an intimate and exclusive relationship. It's all in your hands.

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