Terra Battle 2 arrives on PC and Smartphones.

    The company of Hironobu Sagakuchi, creator of the historic saga final Fantasy, has in the last Weekly Famitsu the existence of Terra Battle 2 per Pc, Ios ed Android.

    Terra Battle 2 it is in fact a joint effort between two companies: mistwalker itself that deals with the entire technical / artistic sector e Silicon Studio (Bravely Default, Bravely Second) who will instead take care of the programming. The release is scheduled for 2017 and the microtransactions.


    The gameplay of the game will be based on a grid structure where it will be possible to move the units to your liking, if two opposing units are on the same square the battle will begin.
    The upgrade system will be disconnected from the characters themselves but will instead be intrinsic in the equipment they will have to wear and in the guardians at their disposal.
    It will be possible to compose parties of up to four elements.


    The story of Terra Battle 2 it will be divided into about 50 chapters which in the hopes of Sagakuchi they will be distributed with the typical times of the television formats, for example bringing in the hands of the players a new chapter per week.
    The release of the sequel will not immediately stop support for the first Land Battle, in fact, it will still receive updates for undefined amounts of time: the next is scheduled for the end of June and will bring a rather high amount of content into the game.

    Terra Battle 2 arrives on PC and Smartphones.

    The art style of the saga is at least very pleasantly made.

    Together with Terra Battle 2 a spin-off called Terra Wars.
    Terra Wars will have a graphic style based on the claymation; as image data for each character, over 2000 photos were taken from over eight different directions.



    Sagakuchi said he "would like to see players use their imaginations a lot with the title in question"


    The creator also discussed in the magazine how he is interested in creating a "Terra world“; a game imagery common to many titles in the series despite very different mechanics and gameplay.


    He would like to create this imagery a little bit as it was with his old and unforgotten creature final Fantasy: despite different characters, settings and mechanics the basic concept remains the same (as in Final Fantasy they were the crystals and the protectors of the light).
    For the Earth World the basic concept will evolve over the years, composing a shortlist of nine titles.

     

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